Sunday, July 8, 2012

1500 BA vs Orks


Game 2

Played 1500 BA vs Orks today for second game (he made a few changes after our first game):

Blood Angels
1 Reclusiarch - Bolt Pistol and Crozius Arcanum
19 Death Company with Boltguns. +1 Hammer, +1 Powerfist
2 Full Tac Squads (+1 Plasma gun, +1 Lascannon, SGT armed with meltabombs)
1 Full Assault Squad (+2 Flamers, SGT armed with meltabombs and 2 plasma pistols)
2 Whirlwinds
1 Devastator Team (5 Marines with 4 Missile Launchers, SGT has meltabombs)

Orks
4-5 Ork Bikers (medic with squig, most of them had power claws)
Boss on Bike
3 units of 15 lootas
Shoota boyz (20-30) led by boss 
Aegis defense line


Game was Emperors Will, map was Hammer and Anvil.  Looked like it was going to be a tie, since he looked like he was going to camp 60+ orks on his objective. (The white squares are objectives and the picture only shows the significant terrain, there was more stuff - lows walls, aegis defense barrier, etc, but none of it game into play, because I Jumped In or Outflanked past it all).


My warlord got outflank, so I outflanked the death company with the reclusiarch (which ended up being a big game changer).  He put his boyz in reserve, and all of his lootas out of range of my whirlwind.

First turn very little happened, except his bikes moved up the side, everything else was out of range.

Second turn, my assault marines jumped in and burned the right unit of lootas, and chased them off the table.  The double plasma pistols failed me, as my sergeant blew himself up with gets hot!  He brought his ork boyz into the gap left by his lootas, shot my jump marines to death, and his bikes assaulted, and destroyed, one of my whirlwinds.  He moved his loots up, so that he could start shooting some of my Marines.


Turn 3: He assaulted my Tactical Marines (by now he has been shot up for 3 turns - since that unit was the only thing close enough to shoot at by my entire army, so that almost everyone in his bike squad is down to 1 wound.  My death company killed his boyz (but his warboz killed my reclusiarch in a challenge - although he had to make 3 invulnerable saves at 5+ to do it).  I've realized that my marines are going to lose the objective, so I start moving across the water.

Turn 4: My death company shot up the second unit of lootas, killing 13 /15 of them, but also putting them out of charge range.  His bikes assaulted my Devastators (by now he was down to 2 bikes, his boss and a nob). His nob won the challenge, but my other 4 devastators killed his boss before he could attack, making it a tie. My last tactical squad was down to 2 people, and they ran for the objective.


Turn 5:  I moved my tactical squad to the edge of the river, shot the last 2 lootas in the squad that was in the river (although I should have not shot, and charged them instead, to get closer to the last unit of lootas).  My devastators killed the last bike.  My opponent surrendered before his turn, as he no longer had any scoring units, and there were no other points available to him (I had the VP for first blood, linebreaker and killing warlord, he had the vp for warlord.  Just for fun, he rolled to shoot his lootas at the DC, but only got 1 shot each, and didn't bother rolling for wounds.

Thoughts:  I was a little worried after first games that my army was too dependent on the whirlwinds, and if I hadn't happened to bring them and happened to be facing orcs, I would have been in trouble - however, he kept everything out of range of the WW the whole game, so at most, I got a hit on one bike per turn, so they were not game changing.  I like having the cheap sergeant.  They are not going to win a challenge against an IC (although one of mine did), but having that powerfist nob inflict 1 wound toward combat resolution,  instead of 4, saved my devastator squad.  Getting the charge, my death company did much better than the first game, basically tying up his backfield, leaving the bikes with almost no support (still don't know if 19 is needed). Two of my characters killed themselves with plasma this game, bad luck or time to change?  Is three units of troops enough at 1500?  First game I finished with all 3 troop units on an objective (even if one of the only had 1 man), this game I was down to 2 tactical marines.  Outflank saved the day, without, the death company would have ate a lot of missles to get across the board, and his boyz probably would have been able to walk across the field to his objective - so mobility might be a factor in future games.

1 comment:

  1. Just realized I oriented the map wrong, we were playing small edge deployment, so it should have been the other way (so the scale is off - the whirlwinds don't look out of range on the picture I posted).

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