His list was
3 units of loots (I think 14 per squad)
2 units of Squig Cannons
a unit of 30 shoota boyz
a large unit of nob bikers
2 ork fighter planes (don't remember which specific one, but they each had 3 TL guns, I think Str 7)
Turn 1 BA. I got to go first again. This time I kept the assault marines on the table, behind the bikes (so that they can charge sooner - maybe turn 2. I rushed forward, using the bikes as a screen. I have fought his bikes before so, while I respected them, I wasn't afraid of them (apparently he reconfigured them, or maybe my list was just that bad this time, because they were a lot more powerful this time). My whirlwind killed some lootas.
BA Turn 1, right after movement phase |
Turn 2 BA - I thought about sending my jump marines into the bike combat, but I decide to jump over it instead, and try to get some points while his bikes were tied up. (Not wanting to give him more targets for his powerfists). I do unload my death company, so that they can charge the bikes next turn. Unfortunately, his bikes finish mine off my librarian this turn (I was hoping that a challenge could keep my librarian alive another turn). I did manage to assault his shoota Boyz with one unit of assault marines.
BA Turn 2, just before assault |
Ork Turn 2, after shooting. |
Orks killing my Death Company |
Turn 3 - Orks - His bikes killed my tactical squad, his lootas killed most of my other tactical squad, and I lose an assault marine. By the end of this turn, I have 1 assault marine not in combat, 6 assault marines in combat (I am winning against the ork boyz), and 3 tactical marines. We call the game.
Thoughts. Normally I build pretty good lists, but even considering that I was built for scoring, and my opponent built for KP in a KP game, my list was not good. You can't win a scoring game if you don't have any units left on the table. I think part of the problem was all the points put into bikes. Maybe I used them wrong, they are not assault bikes, so charging them at the enemy is no good. Using them as a screening unit didn't work well, because if you are screening something into melee, then the bikes are going to end up in melee also - which they are not good for (at least not against a real assault unit). They aren't scoring, so they can't replace tactical marines in rhinos. I am not sure what to do with the bikes, but for now I am taking them out of the list.
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