BA:
2 Tactical Squads with Plasma Cannon and Plasma Guns
2 Tactical Squads with Multi Melta and Flamer
1 Jump Squad with 2 Flamers
1 Sterngaurd with 4 combi melta and 2 Plasma Cannons
2 squads of Devs with missile launchers and 3 extra guys
1 squad of las cannon devs with 3 extra guys
an Aegis Defense Line with icarus las cannon (manned by las cannon squad and librarian)
IG
2 Basilisks in Squads
2 LR Demolishers
1 Chimera with Vets and a las cannon
1 Bastion with vets on top (with las cannon) and company command squad with reserve guy insude
3 squads of 2 vendettas.
Set Up |
Turn 1
BA was night fighting - I glanced the building with 2 las cannons
IG - I was out of range of everything except the Basilisk, which killed most of a tactical squad (I went to ground with them, but still lost 7)
End of My Turn 2 |
BA - I moved everything toward the relic. I had a lot of anti tank, but not a lot of armor 14 anti tank. I was counting on the las cannons, which didn't have much of a shot, and the 2 MM in the squads, which had to march close to use it. I forgot to roll for my reserves, so assault squad stays. Since I knew I didn't have the AT I needed, my plan was to rush the objective, and drag it back to where I had cover, and where his tanks had to come to me. I hit the tower hard with the las cannon, and kill all but 3 of the command squad.
IG - His 3 units of flyers come in - he only needed a 2+ because of the command squad guy. I didn't take a picture of it, but almost everyone of my squads was "gone to ground." I thought I'd just wait for the planes to pass, so I was going to sacrifice a turn (it didn't work, because the planes managed to stay on several turns). My Las Cannon hit a Vendetta, and took off one of his weapons.
Start of his turn 2 |
End of My Turn 2 |
BA - Still trying to grab the relic and drag it back, but 2 basilisks that ignore cover and armor, and 2 Demolishers are tearing me up. I roll for my Assault troops, but roll a 1, and then roll 1 again for DoA.
IG - Continue pounding me. It occurs to me by now that my tactic isn't going to work, but I need to get close to use my anti tank anyway, so either way I have to push the middle, or just hide and go for the tie, but where is the fun in that?
Turn 4
BA - Jump marines come in - they are armed with flamers, because I thought I had enough AT, and wanted to beef up my anti-horde. They hid the ground and run, getting as close as possible to the LR (I have the krak grenades, and am hoping that I am too close for him to shoot - I know his weapons don't have minimum range, but I was hoping that some templates would scatter into his own forces, or that he would have to move too car to shoot his ordinance weapons)
End of my Turn 4 |
The Assault Squad, right before it is "demolished" |
BA - This whole report, I listed my turn first, but I realize now that I went second, so everything is skewed by half a turn. He blew most of the rest of guys off the board, I had 1 tactical squad make a run for the objective, but they were too far away.
Turn 6 - We got a turn 6, but I tried to run my squad, and then ran, and was still 6 inches away from the objective - so there was no way to pick it up, and I was down first blood and warlord, so we ended it.
End of game, my final tactical squad was alive, but i removed them before I was reminded to take a picture |
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