Showing posts with label Reclusiarch. Show all posts
Showing posts with label Reclusiarch. Show all posts

Thursday, August 2, 2012

Reclusiarchs and Chaplians (revisited)

Both of these greatly increase the efficiency of the Death Company, but is it enough?  My thinking was that if I have to take a HQ anyway, why not take a Reclusiarch?  Then I read this thread, http://www.bolterandchainsword.com/index.php?showtopic=257434&hl=chaplain, and it started me thinking.  While the charge bonus is huge with the re-rolls, what if you don't get the charge?  What are you going to do the next round of combat?

I am coming around to the idea of using the points from a chaplain (or even the point difference between a chaplain and resclusiarch) to buy power axes.  Power Axes will contribute to the combat EVERY round, even if the DC doesn't get the charge.  Maybe if the DC is in an assault vehicle, the chaplain will be worth it, because you are almost guaranteed to get to use his power at least once, but I don't think so.

Mathhammer can only get you so far, but I have already been disappointed by the Reclusiarch - dying every game (giving up warlord point), failing to contribute because unit didn't get charge, failing challenges (because of AP 4 power weapon).  In my last game, I got the charge on some tactical marines, and I slaughtered them, but the sergeant survived the challenge with my Reclusiarch (AP 4), and help my DC up to be hit by 2 more units the next turn.  Had the Reclusiarch not been there to be challenged, the DC would have rolled the unit and consolidated to a better position.   
In my own list I am going to drop the reclusiarch, and buy 3 power axes instead.  This is making my Death Company 85 points cheaper.  Not only is it cheaper, but I think these 3 power axes (which cannot be singled out or channeled by a challenge), would have made a huge difference in many of my recent games.  Instead of tying up command squads and elite squads for 3-4 turns, this configuration would have had a real chance of winning those combats.  Also, since it it cheaper, and does not contain my Warlord, I can let this unit do what it was meant to do - fight until it's dead.

I would take the chaplain if he gave the DC counter-charge (maybe even without the re-rolls) 

Monday, July 9, 2012

1500 points and Reclusiarch

So, I had alot of success with the Death Company up until now (2 games in 6th :) )  As I have been trying to add more to my army, I have been stealing the points from the death company - until I got to 10 led by a reclusiarch.

I wondered if 10 is enough to justify the reclusiarch, and it was pointed out to me that the reclusiarch still makes a big difference, which is true.  After thinking about it though, I am not sure that a reclusiarch leading a death company is the best choice for a Warlord (and at 1500, having more than 1 HQ is tough).  In both of the games I have played, the death company has done well as the forward element in my army, and in both games I lost my warlord - basically giving up a point.  This hasn't been an issue so far, but it could become one in close games.